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Story and narrative isn’t usually the reason that people enjoy rogue-lites. The breach is where you select your character, unlock items and chat with NPCs The game’s NPCs are rife with humorous lines as well. For example, the “Fightsaber” gun is a play on the Star Wars lightsaber and deflects incoming bullets. Many guns or items in the game are also puns or references to other pop culture icons. Bosses in Exit the Gungeon include the Medusalier, Meowitzer, Buffammo, Killinder, and the Glocktopus. Ox and Cadence sell you new items in exchange for creditsĮxit the Gungeon maintains the same puns and humor that were present in the previous installment. But for anyone who enjoys a rogue-lite, you live and die by the RNG. More than a few times a run was lost due to bad randomness during a boss fight. If your gun switches to something terrible during a boss fight, there’s nothing to do other than hope it changes quickly to something better. The randomness of the gun blessing, and the appearance of random items, will definitely impact your run. This mechanic is neat and allows you to be powered up at different points of the game though I do miss having a consistent active item that can be activated on demand. As you play there will be floating power-ups that will give you the effect of an item for a limited time. Personally I prefer the arcade feel of getting the random guns, and having to build up your combo multiplier in hopes of getting the top tier guns.Įxit the Gungeon handles the active items a bit differently as well. Switching off the blessing mode makes the game feel more traditional,since you have to find, or buy, individual guns and find ammo drops for them. It’s far too easy to get the top tier items like the bullet modifiers, and rare items like gundromeda strain (which makes all enemies weaker). In my experience, Exit the Gungeon runs tend to get overpowered very easily because all the items you collect are passives. In Enter the Gungeon the item pool was mixed between new guns, active items, and passive items so there was more balance. The enjoyment in a rogue-lite comes from the items you get during the run, and the ability to permanently unlock new items between runs. It took me around 6 runs or so to get my first final boss kill, and another 3 or 4 to get a kill on the optional boss that shows up after the Dragun. The runs take about 25-35 minutes each, and the overall experience is much easier than Enter the Gungeon. In my opinion Exit the Gungeon is a lot more approachable than Enter the Gungeon. Levels are a mix of vertical scrolling and horizontal platforming While there is some randomness in the specific rooms that a character will encounter, the number of rooms and vertical scroller sections will be the same each run. Then, once the game is beaten with a specific character, that route can then be played by any other gungeoneer. Instead, each character has a route that they have to take to exit. From a design perspective, Exit the Gungeon doesn’t have truly random floors or patterns. The core gameplay loop meanwhile, is a mix between vertical scroller and single room platforming. The Hello to Arms expansion added a mode where you get limited ammo guns akin to the original game. Most notable is the Sorceress, who provides a blessing that changes your gun periodically. Many of the original game’s NPCs have returned to the game to aid the gungeoneers in their escape attempts. If you’re familiar with Enter the Gungeon then the enemies, weapons, and items will all feel familiar. The gungeoneers need to make a hasty escape back up, and out of the Gungeon. Exit the Gungeon takes place after the events of Enter the Gungeon, where the time traveling and gunplay has weakened the Gungeon, and it’s beginning to collapse.
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The mixture of replayability, bosses, weapon synergies, and humor makes for an incredible experience. Since the original release, Dodgeroll also released the Hello to Arms content pack which added a new boss and new mode to play.Įnter the Gungeon holds a special place as one of the top rogue-lites ever made. For the purposes of this review I will be discussing the Xbox One release.
EXIT THE GUNGEON SWITCH REVIEW PC
The game launched on PC and Nintendo Switch on March 17th, 2020, PlayStation 4 on November 13th, 2020 and finally Xbox One on December 6th, 2020.
EXIT THE GUNGEON SWITCH REVIEW BLUETOOTH
Personally I didn’t enjoy the touch controls on iOS and I never attempted to play it with a Bluetooth controller, so the game got shelved until its later releases.
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As an Apple Arcade launch title, it was actually the reason that I signed up for Apple’s monthly arcade service. You can find Seasoned Gaming’s review policy hereĮxit the Gungeon is the sequel to Dodgeroll Games’ hit rogue-lite game, Enter the Gungeon, and was initially released on Apple Arcade on Sep 19th, 2019.
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